The Effect of Role Play on the Academic Achievement, and Motivation of Tenth Graders while Teaching the Synaptic Cleft

By: Material type: TextTextPublication details: Beirut Université Libanaise - Faculté de Pédagogie - Deanship 2014Description: pagesSubject(s): Online resources: Abstract: The purpose of this action research is to study the effect of role-play as a learning strategy in synaptic cleft and nervous message transmission topic on students’ achievement and motivation towards biology. This action research was performed in an official school in Lebanon with enrolled students in the tenth grade, n=30; eighteen girls and twelve boys; students’ ages range between 14-16 years. The instruments/tools implemented to examine the pre- and post- students’ achievements as well as the pre- and post-motivation are: Achievement Evaluation Tests and Science Motivation Questionnaire II. The time taken for the intervention was 4 weeks. The collected data were analyzed using SPPSS 16.0 software and Microsoft Excel 2010.The t-tests paired sample statistics showed a statistically reliable difference between the mean achievement of students in the pre-test (M =4.9,s =0.18) and that of the post-test (M =7.4,s =0.14), as well as between the mean motivation of students towards biology in the pre-test (M =28.8,s =1.17) and that of the post-test (M =50.4,s =0.87).The obtained results revealed that the intervention of the role-play learning strategy enhanced students’ achievement and motivation towards biology.
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النوع : Mémoire

The purpose of this action research is to study the effect of role-play as a learning strategy in synaptic cleft and nervous message transmission topic on students’ achievement and motivation towards biology. This action research was performed in an official school in Lebanon with enrolled students in the tenth grade, n=30; eighteen girls and twelve boys; students’ ages range between 14-16 years. The instruments/tools implemented to examine the pre- and post- students’ achievements as well as the pre- and post-motivation are: Achievement Evaluation Tests and Science Motivation Questionnaire II. The time taken for the intervention was 4 weeks. The collected data were analyzed using SPPSS 16.0 software and Microsoft Excel 2010.The t-tests paired sample statistics showed a statistically reliable difference between the mean achievement of students in the pre-test (M =4.9,s =0.18) and that of the post-test (M =7.4,s =0.14), as well as between the mean motivation of students towards biology in the pre-test (M =28.8,s =1.17) and that of the post-test (M =50.4,s =0.87).The obtained results revealed that the intervention of the role-play learning strategy enhanced students’ achievement and motivation towards biology.

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