The use of games in teaching writing (Record no. 20105)

MARC details
000 -LEADER
fixed length control field 02622nam a2200217Ia 4500
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 180910s9999 xx 000 0 und d
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Kassab, Mireille
Miscellaneous information Master, تعليم الانكليزية
245 14 - TITLE STATEMENT
Title The use of games in teaching writing
260 ## - PUBLICATION, DISTRIBUTION, ETC.
Place of publication, distribution, etc. Beirut
Name of publisher, distributor, etc. Université Libanaise - Faculté de Pédagogie - Deanship
Date of publication, distribution, etc. 2002
300 ## - PHYSICAL DESCRIPTION
Extent 101 pages
500 ## - GENERAL NOTE
General note النوع : Mémoire
520 3# - SUMMARY, ETC.
Summary, etc. The aim of this research is to test empirically the effectiveness of the use of games in teaching writing for grade five students. To make this possible, a case study was conducted on 34 students in a reputable school to compare the results of those who are using games in learning writing with the ones who are not. Many scholars in the field suggest and believe in the importance of games in the teaching and learning processes. In the review of literature, the use of games in teaching in general, and in teaching writing and the importance of the use of games in solving writing problems in particular, are discussed. The purpose, the way, the time, the ages of the students suitable for the games, and the types of games used in the teaching and learning processes are fully discussed in the first part of the review of the literature. The second chapter of the review of the literature deals with teaching writing. The definitions, purposes, stages, problems of writing and their solutions through games are presented. The empirical research was a case study conducted on grade 5 English as a second language (ESL) students. This case study consisted of two techniques applied on two different groups: one experimental that used games in learning writing, and the other controlled which used the more traditional way. It spanned over a period of 18 weeks during which both groups were subjected to the two types of treatments: experimental and controlled. The findings reflect that the students using games achieved better results than the ones who used the traditional way. That is why the conclusion recommends the use of games as a main solution to students’ problems, such as the psychological, linguistic and cognitive problems, related to writing.
650 #4 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element التعليم والتكنولوجيا
650 #4 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Education et la technologie
650 #4 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element English Language Education Teaching Methods
650 #4 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element ICT and Education
650 #4 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element L’enseignement de la Langue Anglaise Méthodes d’enseignement
650 #4 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element تعليم اللغة الانكليزية طرق التعليم
856 ## - ELECTRONIC LOCATION AND ACCESS
Public note Université Libanaise - Faculté de Pédagogie - Deanship
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Koha item type بيانات الهيئة اللبنانية للعلوم التربوية

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