The Effect of Computer Based Games on the Academic Achievement and Motivation Towards Biology of Grade 8 Students (Record no. 20098)

MARC details
000 -LEADER
fixed length control field 02363nam a2200229Ia 4500
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 180910s9999 xx 000 0 und d
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Karadaghlian, Sarine
Miscellaneous information Master, تعليم علوم الحياة
245 14 - TITLE STATEMENT
Title The Effect of Computer Based Games on the Academic Achievement and Motivation Towards Biology of Grade 8 Students
260 ## - PUBLICATION, DISTRIBUTION, ETC.
Place of publication, distribution, etc. Beirut
Name of publisher, distributor, etc. Université Libanaise - Faculté de Pédagogie - Deanship
Date of publication, distribution, etc. 2014
300 ## - PHYSICAL DESCRIPTION
Extent 55 pages
500 ## - GENERAL NOTE
General note النوع : Mémoire
520 3# - SUMMARY, ETC.
Summary, etc. A computer-based game is a powerful learning tool which has the potential to engage students in the learning process and motivate them. The purpose of this study is to test the effect of computer-based games as a learning tool in the enzymes lesson on students’ achievement and motivation in the subject of biology. The study is held with grade 8 students (n=18) in a private school in Beirut. A quasi-experimental pre-test and post-test design is used to examine students’ achievement, and the Science Motivation Questionnaire II is applied in the pre-test and the post-test to examine students’ motivation. The time taken for intervention was two weeks. Data obtained from the achievement and motivation tests were analyzed by using SPSS 16.0 program and Microsoft Excel 2010. A paired samples t-test revealed a statistically reliable difference between the mean achievement of the students in the pre-test (M=5.2 s=0.57) and in post-­test (M=8.9 s=0.53), as well as in the pre-test Science Motivation Questionnaire (M=29.6 s=1.6) and the post-test Science Motivation Questionnaire (M=49.3 s=0.55). These results revealed that computer-based games as a learning tool affected students’ achievement and motivation positively, since they significantly increased by the end of the study.
650 #4 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Cycle moyen L’enseignement des Sciences Méthodes d’enseignement L’accomplissement des étudiants
650 #4 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Education et la technologie
650 #4 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element ICT and Education
650 #4 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Intermediate Education Sciences education Teaching Methods Students achievement
650 #4 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element التعليم والتكنولوجيا
650 #4 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element المرحلة المتوسطة تعليم العلوم
650 #4 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element طرق التعليم تحصيل الطلبة
856 ## - ELECTRONIC LOCATION AND ACCESS
Public note Université Libanaise - Faculté de Pédagogie - Deanship
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Koha item type بيانات الهيئة اللبنانية للعلوم التربوية

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